February 2019 – Picked up the RE-MAT video game and giving it a new shine.
Aug 9, 5:27PM
A number of updates.
-options screen now shows specs and information about you and information about the armor your wearing
-The first time you recycle a mattress, it will ask you to build a re-mat recycling center.
-Recycling center has a Shop, Recycling Station, and an NPC named Chris who gives out Quests and information
-the more you recycle, the more quests you receive. Chris NPC also gives you rewards, and upgrades your recycling stations for free when recycling certain amounts, as a thank you.
Edit: Whoops, forgot about the text boxes. I set up universal text box (as you see in the recycle part) connected to a table of options. When an NPC speaks, it will reference this table and output story text and information text to read.
Aug 1, 10:20PM
Ill have a level, enemy and boss update soon. For now, heres some smooth inventory menu action.
Aug 1, 10:02PM
Had a great meeting with a band from Austin today, They are going to write some 80’s metal tracks for the game (This why i was posting iron maiden songs). Too awesome.
July 28, 5:30PM
-Made a small hud view
-Arms are bigger
-Arms don’t disappear when your mouse or touch leaves the screen.
-saw starts and stops when you click or touch down
-green Info-boxs for various uses
-infoboxes can calculate different materials as you pick them up.
-Indexes to be used to calculate rare materials after tear-down, and more.
-targeting system to highlight things as you pass over them, or when you hold onto objects.
-made Bales more distinct, visuals will updated later when programming finishes.
10 cotton = 1 cotton bale = 1 gold
Believe it or not, the targeting visuals, info-boxes, and Bale_index, -a pain in the neck. The original plan for these were ditched due to their complexity, but I’m happy. I have to move on
July 27 12:17PM
Today’s programming addition:
Each armor you equip is different.
Your starting armor only has 5 storage slots available.
What happens if try to collect more?
July 26, 2:58PM
Today i laid down the basic programming for the world map
July 26, 2:57PM
programming game-play debugging and no polish
July 26, 2:56PM
As some of you know, I’m developing a video game. A couple weeks ago the base game was complete, until Windows started tagging files as corrupt. Although i lost a ton of assets, I’m finally back on track. I might as well share my progress as its being built. Feel free to send me suggestions / pitch ideas, its all in good fun! ill make a couple of posts and attach some stuff
Game Music Samples
Re-Mat: Fight to Save the Future
Genre: 80s Sci-fi with 80s Metal/Synth/Pop music
Setting: Future and present day San Antonio
Mechanics: 2d Platformer Action-RPG
The Year is 2089. The world lacks recycling facilities and has been consumed by trash. The last 5 humans built you, a time traveling recycling machine, RE-MAT01. Your task -go back in time and save the earth-